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Interior and Still Life Lighting (GPU Lightmass vs. Raytraced Lighting) Unreal Engine 4.26

This weeks video will be a livestream covering interior lighting, and still life lighting. Both dynamic, and baked lighting methods. We'll be taking a look at GPU Lightmass, how it works, and a few things you should be aware of.

See you there!
Documentation on GPU Lightmass and Disabling Raytrace settings (recommended).
docs.unrealengine.com/en-US/RenderingAndGraphics/G…


-- TIMESTAMPS --

00:00 - Intro and apologies and stuff
03:05 - Scene Setup for GPU Lightmass
1:28:14 - Raytraced Lighting
1:54:46 - Raytraced vs Baked Lighting Comparison

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