@VirtualProductionICVFX

Hey William! Thanks for the amazing tutorial. A quick tip i thought might be handy to share with everyone. To change the Lightmap resolution on all your Static Meshes at once, you can select them all in the world outliner, go to the details panel, push on the Property Matrix button on the top right, ( Button next to the 'Search Details' area) this will open the Property Matrix Editor. Now select all your Static meshes that are listed, go to the search bar on the top right, type res, this will bring up the resolution option for your Lightmaps, check this on and change to desired resolution. Select, File ,Save All , now all your static meshes have been changed. Boom!

@DustyAnimations

Thanks William, Unreal really made no sense to me until I found your channel and started watching your tutorials. There is tons of settings to just confuse a beginner, thanks again for filtering out the most useful and significant settings out of the bunch.

@outtoplay

Terrific... your channel is recently been my goto spot for the most uptodate UE4 goodness. Much appreciateion for the solid and well presented work.

@nemanjaaleksic1104

William Faucher, Just want to say great work on all your videos, not just informative but also very entertaining to watch. Never feel like skipping with you. I found myself learning just a touch more with every step you take. Hope you keep on streaming.

@75CD

Hi William, Just wanted to say a big thank you for the video. I appreciate the fact that the scenes were started from scratch and explained in such detail, so you can follow every step.
Look forward to watching more of your content.

@Delli88Burn1

Here to support. GPU Lightmass is such a timesaver!!

@bcgames92

Sorry I missed the stream. Got consumed with work and before I knew it the day was over. Checking the vid out now. Keep up the good work. Doing my best to support. I’m learning a lot from your videos !

@michellinden4278

Thanks William for the clear explanation. And nice to see that you teach and have the patience and enthousiasme  to share you knowledge.

@WwR4444

Just wanna say, keep up the great work man. I'm a 5+ year 3D artist (went to school for it), currently working in industry, and I have a feeling you know how hard it can be to find reliable information sometimes when it pertains to certain things with such things like Unreal. Had to leave a message about the great content. This is good stuff right here folks.

@iciervasotomayor

This video comes to me the same day I start planning the final illumination of my very first UE4 project.   Very lucky!   Thanks again.

@knl654

enjoyed the video man, thank you very much for making it. learned a lot about GPU baking here than anywhere.

@davesturchcgi

I missed the stream but watching the vid back. Glad you turned the volume up :)

@YahiyaJasem

Great stream William, keep up the amazing work!

@ahmedshakib3883

Top notch as always , I love those old Flemish paintings.I personally like the baked lighting ,the dark shadows add contrast, bit disappointed  I missed the live stream.

@danimorrow6317

I love your "total bob ross moments" ... thank you so much for all of your UE tuts! this is my fave UE channel.

@5haad0w

I just love the way you stream and answer questions,  everything is clear and neat..  
William, Savior of lone indie developers šŸ™‚šŸ™‚

@SureshB-hq4tv

Thank you William, I m a big fan of you. Like the way you explain stuff

@fawadfarooq

thousand big thanks to  you

@nicolasbroodryk3407

Brilliant thank you so much!!!

@ccdo3d

Great work! Many thanks for your video!