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From 3D Render to Illustration – Post-Processing in Photoshop (Part 3)

In the final part of my "3D to Illustration" series, I take you through the process of rendering the scene in Blender and finalizing the illustration with post-processing in Photoshop. I’ll show you how I import textures, set up final lighting, and enhance the render with outlines, color correction, and painted details like grass and godrays.
If you haven’t seen the first two parts, I recommend watching them to follow the full workflow from modeling to texturing.

💾 Download all project files for free on my Gumroad page:
👉 https://vertexhorizons.gumroad.com/l/...

🔧 Tools Used:
Blender, Substance Painter, Photoshop

🎨 About VertexHorizons:
I’m a 3D environment artist sharing my journey, workflows, and free resources with the community. My goal is to inspire artists, showcase creative techniques, and help others build better scenes—whether for concept art, personal projects, or game development.

📺 Want More Like This?
Check out my other videos for tutorials, time-lapses, and behind-the-scenes looks at my creative process

Levy Magony's outline video:
   • Your Outlines Look Boring. Do THIS!  

👍 Like, 💬 Comment, and 🔔 Subscribe if you enjoyed this series!

Music provided by TheRelaxedMovement.
Check it out here: / therelaxedmovement
© Henry Keate t/a TheRelaxedMovement. All Rights Reserved

Tags:
3D to Illustration, Blender Photoshop Workflow, 3D Render to Illustration, Post-Processing in Photoshop, Blender Final Render Setup, Blender Outline Shader, Stylized 3D Workflow, Photoshop Overpaint Tutorial, Blender to Photoshop Workflow, Grass Brush Effects, Godray Effect Photoshop, 3D Illustration Tutorial, Digital Painting over 3D, Blender Photoshop Compositing, Stylized 3D Art, Painting Over 3D Renders, Vertex Horizons

#blender3d #photoshopediting #3dtoillustration #illustration #photoshoptutorial

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