In this tutorial, we’ll build a complete 3D enemy system from scratch using state machines, pathfinding, and animations. Enemies will chase and attack the player using Godot’s built-in tools — perfect for horror, action, or survival games.
What you’ll learn:
Setting up a state machine for clean AI behavior
Implementing pathfinding to follow the player
Adding attack logic with damage handling
Playing smooth animations during movement and attacks
Using NavigationAgents and custom scripts for flexible AI
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