@DevLogLogan

CURRENT ISSUE WITH BETA 9 - 12: When creating the tree scene shader (around 20:46) there's a small bug in the process, just use these steps and resume the tutorial. Once this bug is gone I'll delete this comment. :)

1. Make unique on the mesh dropdown
2. Make unique on the surface materials starting with 0 (bark) and then 1 (pine needles), if you try the pine needles first they will create an issue with the bark.
3. Convert needles material to shader material in the dropdown, and resume tutorial from there

Github issue for the bug: https://github.com/godotengine/godot/issues/70579

@Linkard

2 words: rapid eyes

@darkbunglex

You trapped many souls with this tutorial and you didn't even know it... 🍷🍷

@P134-i3p

For the Fire Scale Issues: I am using the stable Godot 4.0 and, when creating the campfire draw passes material,
in the billboard, you need to also check "keep scale", otherwise the scale effect won't work

@SirTomica

I really like your channel, really one of a kind. Your videos show the entire process of game development. Keep up the good work. Definietely underrated.

@jam-etc

this is the most concise, straightfoward, no-fucking-around, educational godot tutorial I have ever seen. No screwing around. I think I've learned more from this one than like 30 different other tutorials that mess around with things for 10 different parts. This is amazing. I learned blender from similar tutorials to this- no bullshit, just someone doing something tangible that we're graciously allowed to watch over the shoulder of. That's the best way to learn. If you did just a bunch of lil demos like this, that'd be fantastic. I can't wait for the next one... subbed and recc'd to everyone I know

@hashtag_aliens

Please continue releasing these amazing videos! You never waste my time, you give exact instructions while speaking clearly, and your content is up-to-date.

@solouncanal3957

i came here because of rapid eyes and now i'm gonna use it

@ranqemax

I love how you show the entire workflow. My asset production is orders of magnitude faster since your last video.

@soly7948

Its honestly kind of insane how much atmosphere the fog, sky and pixelation effect add

@bumblebeethan7101

For anyone wondering, you can find direction and initial velocity all in the velocity tab

@da_roachdogjr

omg thanks for showing me laigter!
This is the first solution I see to generate normal maps on linux.

@poisonivy2677

THIS is what tutorials should all be like!

@BRBS360

Your fast-paced and to-the-point tutorials are a breath of fresh air. Thank you!

@DonLeeelbow667

I think this is my favorite video of yours so far. its hella fast paced but straight to the point and very helpful.

@imberny

This is an absolute goldmine. Thanks for showing the entire workflow while being succinct!

@vladscp6579

Thank you for the tutorial, you did an amazing job and I've learnt a lot
A small note: I am using the stable Godot 4.0 and, when creating the campfire draw passes material,
in the billboard, you need to also check "keep scale", otherwise the scale effect won't work

@Algardraug

I really like these videos! Fast paced, but concise and pedagogical. Never boring even though they are long.

@Aye_Sid

Thanks bro for your contribution to the Godot community. 😇🙌🏻

@ramenandvitamins

I normally dislike video (as opposed to text) tutorials, but this is perfect! The effort you made to go at a consistent fast pace, mention every hotkey as you use it, and choice of only freely-available tools and assets really makes the difference. I hope you'll make more of these!