@NearAir

My head cannon is Nihility doesn’t have an identity, because caring about its own identity goes against the principle of Nihility, which is not caring

@Argenta_Rosa

In my opinion, DoT wasn't supposed to be locked to nihility. Looking at the version 1.0 characters; serval, hook, asta, and himeko are all characters that had some DoT elements to their respective kits. 
Sampo and kafka were most likely the only reason DoT had any association with nihility. The reason most new DoT units are nihility is specifically to make use of the lightcones designed for kafka and sampo.

Erudition was in a similar position to nihility in regards to playstyle, with Erudition being the "follow-up attack" path, with that sentiment changing only after the release of topaz.

DoT was never supposed to be the playstyle of nihility. It's just that many dedicated DoT characters happen to be nihility.

@michapiasta3072

Not to mention Fugue is pretty much a harmony character, just prevented from running good harmony lightcones

@saigonoryuu

nihility having no identity is poetic

@dumbitchstella

I just think that DoT doesn't work on HSR because why would anyone want a unit that does damage Over Time when all of the endgame modes are about killing enemies in the Least Amount of Time? It's just so more valuable to just slap an enemy in the face for 100k damage than to apply a dot and wait 3 turns for it to do the same amount of damage, the only way to make it worth it is to manually detonate these dots, which makes the path completely reliant on Kafka. 

Also it very funny that both Gui and Luka, characters who are supposed to be DoT units, work 100% better on a break team than a DoT team even if you have Kafka.

@0shadowstar0

I tried to understand nihility, but I realize it pointless and futile endeavor

@AevyCh

They intentionally made non-Nihility units apply debuff to prevent Acheron from fully benefitting from them.

@GatchaPom

I don’t think DoT was ever meant to be Nihility specific as Serval, an Erudition character from the beginning of the game, can apply DoT shock with her ultimate.

@qihaku

8:36 Sampo being forgotten here is kinda funny since you mentioned him in an earlier part of the vid (1:10).  Good video. I agree that hoyo needs to carve out the niche a bit more before adding a "broken support". They messed up with Kafka anyways. They have to worry about her proc-ing DOT so every unit has to be half as underpowered as they could've been.

@shutup1037

I think they maintain their identity pretty well, putting debuff. It's just stupid how stupidly busted Harmony is with crit damage increase, crir rate increase, attack and damage increase, action advance forward. If that enough, character like Robin can be sub dps as her own. Nihility debuffer characters can only do one thing while Harmony do everything in just one character

@IvenHor123

I think nihility is consider a sub-dps class that applies negative effect. They can be debuffer or Dot. 

As long they can apply negative effect, they are Nihility. They are not just debuffer, no just a DoT, or DPS. They are negative applier. They can be any of those three. Simple as that.

@mehdiperrel4941

DoTs deal damage through debuffs
Acheron NEEDS debuffs to function
Pela, etc amplify damage through debuffs 
I don't understand how the indentity is unclear lmao

@Rebber

For a live service game, it makes sense Hoyo made Nihility so broad in the first place simply because they want you to spend money on characters to be put in different archetypes, and a good example is just me struggling to clear PF because I lack DoT units despite having plenty of debuffers

But I do agree with the notion that Nihility is genuinely lacking right now in terms of other types of things it can do, like there's HUGE potential for a Nihility Sustain similar to Welt Sustain (Slow enemy and atk reduction debuff on enemy, hence they work like preservation, you're only slowing down how fast you die)

There's so much room to improve Nihility, and I hope Hoyo starts to experiment more with all the various debuffs, Nihility is the only path that can rival Harmony now

@RexellentRed

Nihility is a perfectly designed path if you look at it from the perspective of what Nihility is established to be in-game; the all consuming void that nothing can escape. Making it a generic catch-all class actually makes perfect sense in that context, because the Nihility will literally "catch all" in its wake.

@snowboundwhale6860

As far as I see it we already have "Super DoT" and it is Kafka's ability to trigger DoT effects. Super Break doesn't let break crit, it lets you continue inflicting break damage to already weakness broken targets, it's an extension of what break already wants to do that puts the pace of damage output into the hands of players and removes the issue of needing targets to recover from being broken before you can break them again. Likewise Kafka and certain Simulated Universe nihility blessings allow us to make DOTs deal damage on our turns/ at our pace rather than having to wait until the turn of the enemy in question,. Both are giving us means to make these turn dependant damage sources cause damage more frequently and on our own turns, allowing for much more total damage overall.
  Which means the logical next step for a hypothetical "new meta" dedicated DoT support would be to give a party buff that allows DoT triggers on hit. HMC gives the party the ability to deal super break damage, and with characters like Firefly and Rappa who have in-kit super break this results in them simultaneously dealing 2 distinct instances of super break, so if DoT trigger worked the same way Kafka would still be good on the team but not essential. 
  Alternatively we could take ques from the SU and have an Abundance unit that applies healing when DoTs trigger, or perhaps a Preservation whose shields feed on DoT effects and has some form of retaliation like quake damage/ apply DoT upon a shielded unit being hit.
  I don't think DoT needs to be just for Nihility or vice versa, but they've been pigeonholed into each other at this point, and looking at some units like Gally/ Lingsha, Nihility seems to have lessened it's grip on more general debuffing as a result. Mr Yang's slow/ imprisonment output is imo cool and fun to play with and a decent example of other things a debuff focused unit can look like. Acheron probably also fits this bill but I haven't played her enough to get a proper feel for her. 
  Nihility is the debuff class so DoT was naturally a part of it, DoTs are just debuffs whose effect is dealing damage at turn start after all, but DoT's become recognised as a distinct thing now which is part of the rift. However just because DoT became a relevant enough playstyle to make people stop considering it as a subgroup of debuffs does not mean Nihility has a lack of identity. Nihility also has connections to Break, most visible in the older SU's blessings before the break effect/ efficiency bonuses were changed to destruction blessings in DU, but also in the upcoming Fugue who I understand is a Nihilty Super Break support. Despite Break being more associated with Harmony now due to Ruan Mei and HMC which has made some people question Fugue being a Break Nihility unit, weakness breaks for the elements that have DoT effects were one of the more reliable ways of applying them for a while, it's not wholly unfitting for the class to play with the mechanic as one leads to the other.
  Now that being said I'm all for a quantum DoT unit and the fact that quantum entanglement is not considered a DoT despite being a damage dealing debuff that triggers on the start of the enemies' turn has bothered me ever since I found out about it.

@lordradiance2530

Ngl i disagree with this video.
For starters, the destruction path is another path extremely confused on its identity. Its counterattacks, its heavy sp consumption, its hp drain, its hp scaling, its whatever the fuck xueyi and misha are trying to do. Its a path solely united by blast damage somewhere in the kit. So clearly confused identity isnt a bad thing.

More importantly i dont think dot is getting screwed over just because its part of the nihility path. Its getting screwed over because hoyo doesnt care. We want to make these reasons why hoyo isnt supporting our favorite archetype like “oh nihility is very confused and its hard to balance DOT”, “oh hoyo is neglecting hypercarry because hoyo doesnt want to make too many harmonies too fast.” The reality of it is just that whatever archetype hoyo isnt making right now, its just cause they dont wanna, they would rather do other things. And then maybe hoyo will come back to it. If hoyo wanted to make dot good, they would make dot good overnight. They would give us a new kafka, they would give us a new dot support that massively slows enemies and multiplies dot stacks currently on enemies, they might even give us the fabled “super DOT”, or even new dot types.

I also dont think theres this hoyo balancing team that is trying to make sure stuff isnt too op. If they wanted to make game breaking dot support they would. This is the same team that depending on what reruns in 2.7, we get a fua character either made or reran and sometimes both, and the same team who is making a new break support. But i also dont think making “superdot” would break the game the same way break did.

And finally, weve seen from jiaoqiu that they are willing to experiment with crossing over archetypes. Its not unrealistic to believe that every new dot character will also be an incredible acheron support. To the point where dotcheron becomes one of the best teams again

@Flamelance_Accendo

"Nihility has no identity" "Doesn't make sense"

I mean.. that's what Nihility is. lol

@takendruid

6:36 ah yes, the Triforce of damage over time

@2k3d

"Nihility has no identity" that's the point😂😂nihility means nothingness

@tamam987

This is why it's called nihility bro. Nihiliy path have much more potential i think. Look at nihility god its literally empty black hole.