I think it's incredibly telling that Anby is the very first character the game lets you play as. She is basically the fundamental character of the game. She's stupidly simple, she has a special mechanic in the 4th hit being chargeable, and she highlights the importance of stun characters while being one herself, making her almost always useful. She is absolutely cooked, in the good way.
This is the content the community needs. If I see ONE MORE GACHA CHANNEL say they are bored after 10 hours I'm gonna lose it. I really like the combat in this game, and always sucked at fighting games, so understanding it better is what I needed. Kudos to you!
My goat mentioning Soldier 11🙏🏽 She was my first 5 star and is hard carrying me. Her damage output feeling like I’m cheating lmao
Welts cane is in nicoles suitcase
Love your vids. Someone who just plays the game and is excited about it. Keep it up.
Bro you been the goat for this game since launch preciate the content
So a note about Nicole that actually makes her even better that what you already give her credit for: The defense debuff is also triggered from her enhanced basic and enhanced dash attack. Not just the orb hitting. So as long as you’re weaving Nicole’s attacks into your combos every 3.5 seconds, and using her skill/charged basic attack to reload the enhanced shots, you can have her defense debuff active forever. Also she’s the only character I know of at the moment that has a unique backdash attack, which is just pretty cool. (Edit: Didn’t notice it before, but this also reloads her enhanced shots. That’s sick)
I feel like Sokaku or any slow-attacking character is a great way to learn the basic building blocks of combat in this game. Because you can't just spam attacks and you can really focus on practicing movement and monitoring your assists.
the reason why people say the game is just mashing is bc it kinda can be just mashing for the vast majority of time. combine that with the fact that a lot of characters in this game have a high skill floor what makes easy to get value. but that song will change as soon as they notice they stop getting S rank for completing their stages.
Slightly off topic, but Zhu Yuan is probably the best early pull for F2P players in terms of efficiency. Nicole and her signature engine is on her banner and both their priority disc drive sets are on the same instance. For anyone that knows the brutal grind of relic farming, having two characters on the same comp, that share the same element, and have relic sets from the same instance is literally game changing for an early game account. Nicole is literally the Pela of ZZZ, and she is likely not going anywhere anytime soon. EDIT: Because bullet generation is important, Zhu Yuan's offset 2PC disc drive will likely be Swing Jazz which is also Nicole's 4PC. So one instance of disc drive farming literally covers everything, but Nicole's offset, which in most cases would be Freedom Blues. 3/4 relic coverage for 2 characters in one instance is fucking wild. Honestly, close to unethical.
You are honestly THE best cc covering ZZZ right now. Your knowledge and discovery on the moves is really helpful and nice to learn
Grace should be in this list ngl Her basic attack has a lot of mobility, it can somewhat teach you how to play ranged characters and she's a good example of how a anomaly character should work
You can do meaties in this game and they'll still call this game lacking complexity. Single handedly carrying this community, go off king.
tbh i really felt soldier 11, to the point that when i got soldier 11 instead of ellen instead of being sad i was like "OH MY GOD I WON THIS GAME, ANOTHER ATTACKER FOR ANOTHER TEAM" because she's huge and you also forgor to mention that she also teaches you not to mash, considering soldier 11 is a more methodical unit where you have to know how to time your attacks properly, aswell as saving your skill and saving your ultimate because they're really expensive, she really teaches you the ways of playing more methodically, not mashing, actively think what you're doing, to me it helped me a lot, because instead of focused on pressing the buttons harder and faster, im always thinking "oh i have to wait a bit to get my fire supressions, oh i nearly have my skill to unga bunga a little for like 2 full combos, oh im about to have my burst i think i have enough time before the enemy's daze goes off", she teaches you this kind of gameplay simply because you get rewarded for it, more than any other character if you ask me, you get like what, 70% extra DMG bonus because of fire supression if max talent, her burst deals 3000% just at lvl 6 which teaches you to save your burst for CERTAIN characters so you get more DMG, she teaches you how to swap cancel with her skill, overall a very strong very FUN to play character, with a higher skill expression than most other attackers if you ask me
I really liked this video, I hope you can continue showing your insights on ZZZ. I've also watched your video, The Best F2P Teams for EVERY 5-Star Character, and realized I got very lucky with my pulls, got Grace and Rina. Keep up with the good work!! I've already subscribed to your channel! Cheers!
Just wanted to say, personal top 5 is probably Ben, he is probably the best supplement stun unit if you couldn't get your hands on Koleda or Lycaon, his daze multipliers are really good, making the occasional impact sub-stat on your gear a blessing, that and he is good to learn watching your enemies behaviour as you want to counter as much as possible with his skill.
I hate that most people keep over looking the one thing about fighting games and why they’re not that popular in the first place. Most of them are FUCKING HARD!!! ZZZ took fighting game aspects/ mechanics and made them easy to pull off in game. Imagine watching a “bad” fighting game player, play with just a characters normals/ strings in like SF or MK and then say “oh this game sucks”. NO MF you’re not using the cool shit the game allows you to do
"Pull an Iyo copy" for half a second listening to this driving my mind blanked, like wait who's that?! Great video, really appreciate the FGC analogies, even without watching alot of the time i still can tell what youre describing easily.
Appreciate your fighting game experience being implemented into discussions around this game. Very valuable perspective I’m here for it
@trytoxania7020