@major_trenton

Feel free to join my Discord Server: https://discord.gg/N53k3BnPgj

@soullordbr6183

The problem is that there are not enough of them 

Come on Miyazaki, it's been 3 months, i need more!

@marvinmetellus7919

Genuinely cought of guard by a video talking about the souls series problem not mention dificulty or anything subjective but a genuine problem

@malicent2705

Ironically Dark Souls 2 is their most optimized game on pc. You can run this game using the worst toaster pc that you can imagined.

@anaverageinternetuser7705

1. The zoom out lack in big boss fights

@JoseViktor4099

And this is what critiques should be like. Because this gives genuely very helpful feedback on what Fromsoft should improve, and very few people would disagree with unless very weird people that genuely things that the game essence relies on this kind of things.

That, and things that could be improved, like items descriptions that tells us their exact stats, the lack of a pause button, the minor input delay on rolling, the sometimes unexplicative tutorials, between other things.

If they removed an staple of old Souls like Runbacks because they were more annoying than interesting for the most part, I don't see why they wouldn't improve over this as well.

@WarrenValion

You can tell who watched the video before commenting

@TuRmIx96

I worked in gamedev for several years. The goal is usually: Good enough. The game will sell either way, they don't want to put resources into further optimization. I'm sure the engine supports frustom and occlusion culling, LODs, mipmaps, compression etc. Like most engines. Also using an old engine and upgrading it along the way is not the issue imo. Most game engines today could be traced back to quake. Look at the new Dooms for example, great graphics and great performance, and the original(idTech 1) engine was made in 1995. Ofc it was modernized and rewritten several times, just like most engines. Developing an engine from scratch takes years. Then the staff has to learn the new engine. Lot of time and money, companies don't want that.

I dug into Elden ring's files and they aren't using that high of a polycount or texture resolution either. I agree with you that something is fishy but I'm not sure what is. Could simply be badly written code and the visuals has nothing to do with it. When I'll get a Nvidia card I'll look into the game with Nsight and check what could be the problem if it's something visual.
The Rhadan fight fps drop for example was quad overdraw, I'm 90% sure. Layering maybe hundreds of transparent effect on each other, meaning the GPU has to compute those pixels hundreds of times. 

Also it's not really useful to compare different consoles and especially console generations. Even with simila performance on paper , the underlying software and hardware could allocate it differently. Entirely depends on the software and how the developer utilizes it.

@PR1ME98

I have zero issues with devs reusing engines/assets. 

As long as the game works properly and looks/plays like a genuine evolution of the systems used.

@tardistrailers

The technical side in general is the biggest problem with their games. From the performance issues, huge loading times (especially in DeS and BB), the awful PC port of DS 1, almost no proper anti-cheat until Elden Ring, to the messy netcode, which even allowed remote code execution for years.

@nono9543

As a real big Souls addict, one thing I’ve noticed about their fantasy games is they’ve been essentially telling the same story for like 13 years. When you peel back the lore it’s about a fallen order of royals or deities being usurped from all directions and there’s usually a feminine boy or rebis like Marika or Gwyndolin who’s behind it. Mix in some dragons and eldritch aesthetic with a poorly understood curse or affliction and there you go.

Now to preface, I love that stuff. I’m addicted to it. And because the story is told in such an unconventional way most barely even notice. I mean I didn’t until Elden Ring came out. 

That being said, I think they need a new source of inspiration. There’s only so many times you can repurpose Berserk and occult imagery before people start getting bored of it. Some people already are. I’m not one of them but given how widespread Elden Ring was, I do hope they go for a different vibe. 

And again, this is coming from a big dark souls fan and dark fantasy addict.

@SlotterYT

I remember hearing from someone (I think it was jacksepticeye) about running the PS4 version on the PS5, but never really understood why, until this video. Tbh I was guessing that this video was going to be about the difficulty or something, because I’ve seen that song and dance before with similar titled videos, but now having seen this in full, this is a problem that should be addressed, because we’ve seen that same problem and how far it can go with Bethesda. I would hate to see Fromsoft be limited by their engine, and would be happy to see them take a good 3-5 years transferring their assets to an updated engine. Elden Ring has become one of my favorite games, and I have Fromsoft to thank for that, I don’t want to see this be their peak.

@purehollow

Most of the engine issue are cpu related, just like dragons dogma the cpu optimization is terrible and unlike gpu bottleneck this can't be fixed by reducing graphics, it needs either an overhaul to the way the engine works or deleting assets from the game that causes the issue and both are more difficult to fix than gpu issues and unlikely to implement 
Cpu problems seems to be a common thing with Japanese games especially large open world

@joshuacuevas649

I like the educated critique. True journalist mentality and im about it. Huge souls fan but i can totally understand where people talk about performance. I personally enjoy the gameplay loop of souls games. Thats what keeps me coming back at the end of the day, while there are games that definitely look better, i think nothing plays better than a souls game.Fromsoft could literally do it in a  game with stick figure characters and id still pay the 70 bucks 😂

@Phirestar

You summarized it perfectly: “I and everyone else will buy it anyway”.

The reason why FromSoftware games keep releasing with performance issues at launch, is because the people buying them choose to tolerate such issues. They don’t put in more effort because they’re not being pressured into doing so.

As much as we like to rag on “broken and buggy games”, I think the truth is that the general gaming community doesn’t actually despise broken and buggy games as much they claim to. Cyberpunk was considered a historic moment in this regard, yet so many people were willing to forgive it due to how much they enjoyed the experience of the story and the gameplay.

So long as players are able find enjoyment in playing the game, nothing else really matters to them. We could sit here and talk about how detrimental of an attitude towards the gaming industry that is, but that’s just how most people feel.

@lolschrauber

What annoys me is fanboys. You cant criticize elden ring without getting jumped it feels like

@AccainGaming

I couldn't agree more. I haven't played much of ER but in my current BB runs I have definitely been feeling the poor optimization issues. As someone who really likes BB when dealing with flickering, input drops, or magical getting hit when not near the attack(this is rare but it does happen) it can ruin the moment. I know when bb gets fully emulated this will be fixed but sad to hear that it's still an issue. Personally I think it's the publishers rushing the developers and not letting Fromsoft take their time. Because as diligent as Miyazaki is I'am pretty sure he wouldn't release the game until the performance was fully optimized

@BaBaNaNaBa

not a GPU issues.
more like a bottleneck in CPU parallism and thread optimization issues.
the most common thing that kills fromsoft engine performance are bullet arts.
That's why scrubs on PC crash your game with bullet art spam. So it's an engine physics and pipeline issue 🙄

@rakhoo5236

Yup, totally agree. But I just hope they don’t switch to UE5 that’d be even worse to me tbh because I like it when there is variety to game engines. ID tech engine is really good, can’t wait to see their new improved version in Doom The Dark Ages. Though new engine is a really hard thing to do I think since devs will need to learn it from the scratch. Not a dev so idk.

@sentinelslayer8328

My main issue about souls games is that they caused so much damage to other third person/hack and slash games or any game with a Perry mechanic to the point that any new game that comes out are cursed to forever be labeled as a souls like despite not playing anything like souls games