Worth noting is that the Dragon's Fury also technically has Situational Crits, since it does 3x damage against burning targets (same damage multiplier as crits)
The no random crit line is more of a "feeling balance" imo. Like you pointed out, a good amount of weapons that can't crit have some sort of way to give themselves crits. I personally would be way more upset playing around a back burner pyro's crit mechanic, just to die to random crits. Compared to dying to random crits from a stock Pyro. Or playing around a Demoknight's charge, just to die to a random crit from the eyelander.
Love the class silhouette to the right when you go over a weapon's original stats, looks sick
Sometimes I feel like Valve is going backwards instead of forwards but this video makes me realize that they do seem to be trying, even if it's misguided at times.
"Valve has improved greatly" Cant struggle to balance when you dont balance
pre-2011 valve: "i would like to award you the highest honor i can bestow" No random critical hits.
The Scotsman's Skullcutter's whole schtick is that it deals more damage, hence the random crits
insane to me that this game which I have "only" 300 hours in, which I discovered in my 20s, was being played when I was a literal child. incredible longevity.
worth mentioning that the dragon's fury has situational "crits" which just triple the fireball's damage if the center connects on a burning player. it may seem weird why it doesn't just crit instead of dealing more damage but it was likely done so that it's not as underwhelming with kritz
The Dragon's Fury is sadly just a very shoddily coded weapon. The fire rate is determined by a hidden item meter bar which is why resupply can make you shoot again immediately, and "impulse 101" just makes you go rapid fire. The projectile stops upon any collision with so many other entities when it shouldn't (such as just enemy projectiles), and the projectile itself doesn't even have any visual representation aside from a faint light or crit particles if it's crit boosted. That "fireball" seen from firing is just the muzzleflash created by the Dragon's Fury, always going up to a certain range and always assuming it can't be stopped or reflected. Heck, I'm willing to bet that the reason why it can't randomly crit is because Valve just didn't bother to program in the ability to roll for crits!
3:22 Powerjack +25% damage -25% damage
Been waiting on this since that harvest server
What should've also been addressed is the weapon that has situational and random crits. The KGB. Aside from maybe a few other items (diamondback, phlog), it's really easy and really powerful to get those crits.
I love the skullcutters crit chance exception. Such a fun weapon as it encourages a sort of "berserker" playstyle even more than other swords. Constantly outputting damage in order to crit consistently.
"All situational crit weapons have no random crits" Boxer gloves: Nah, I don't care about this shit
''Whenever that is.'' That line made me deppressed
"While two seconds of crits from the shortstop are a nuisance at most..." Honestly I've been using the shortstop a lot more lately and crits are devastating. It's not uncommon to 3 shot people at the longest possible ranges. Out to medium range you can still be dealing 100+ per shot and because the random crits are calculated as if for an automatic weapon in my experience it feels like the shortstop random crits all the dang time.
I think they removed random crits from the enforcer in the fear that the “ignoring resistances” stat of the gun would allow a spy to one shot random crit a medic while he’s vaccinator ubering. Maybe I’m looking too far into it, though.
one sec, the skullcutter, so i think, has already a pretty big downside which is the -15% Movespeed. This might doesnt sound much but that makes the demoman, one of the already slower classes, barely faster than a heavy and already a bit slower than the soldier. So having random crits on this thing might sounds like overkill but you have to think about that you basicly can land just 1 hit and than have to leave coz youre basicly a sitting duck with this weapon, barely able to actively GET to your target with that (at least without a shield charge).
@CaptainWobbs