Morrowind should not get a remake because they would change all the things that make it great. Also, Morrowind already has an open source engine port in OpenMW, and the Tamriel Rebuilt/Project Tamriel modding teams are doing great work in adding more lore-accurate content. Bethesda could never reach their level of quality.
The Morrowind music brings tears to my eyes. So many happy memories spending thousands of hours in this game.
>the graphics are dated and zoomers are used to photo realism that's honestly their problem, if they get filtered by older graphics >the combat animations are not cinematic true, but the combat is based on dice rolls anyway so no matter what animations you throw at it the effectiveness of the weapons won't change >no quest markers THAT'S A GOOOD THING! quest markers are cancer and make you turn your brain off, morrowind npcs clearly tell you where to go, if you have the attention span of a fly there's a journal that keeps track of everything, if someone is "accustomed to GPS like systems" they should get over it and learn to orientate, god forbid its like saying maps shoulds top being made IRL because we have google maps >not enough voice acting arguably true, but there's way more lines of dialogue than skyrim, good luck paying everyone to voice them todd howard said they aren't ever gonna remake it because the intended experience is exactly how the game released, the game saved the company and is milestone of the series, if you think its too outdated you can download openMW and install hundreds of mods
Trust me man you do not want Bethesda to make a morrowind remake it would be absolutely garbage just wait for skywind 10 billion times better
It's wildly infuriating that oblivion, as modern as it is, despite being made with consoles in mind, has no controller support natively on steam.
The only thing I want Bethesda to do for Morrowind is ensure modders have the ability to ensure compatibility going forward FOREVER. When windows 23 pops up and I am 78 I want to be able to install it and have open mw 8.0 or whatever be able to fly in and streamline the modding experience so I can see akavir itself from seyda neen when I use a certain scroll and jump straight up. A "remake" feels too risky.
Skyblivion is the only reason the Oblivion remake is happening. They saw the popularity of that project and saw dollar signs.
Regarding subtitles, most players read them faster than they can listen to the voice over, and they simply skip the voice acting. Test yourself - with an 80% probability, after just an hour of playing, you will read subtitles faster than you listen) So statements about “mountains of texts” from NPCs are just excuses for a small part of the players. "Who's going to read the text on TV?! Lots of people" (c) Ashley Cheng, Bethesda
morrowind works because it hasnt been remade and its aged, everything that makes morrowind great would be removed and we would basically get skyrim 2
I'm going to date myself somewhat here, but Morrowind was the game of my childhood. The scope of the game and the options I had in playing blew my mind at the time and introduced me to rpg style games. The fact that I had to learn skills to advance in personal and professional survivability and progression had never hit the same as other games did in quite the same way. The idea that you could just conplete the tutorial in under 5 minutes and be placed in the world to figure stuff out and make your own story of it (i believe) has never really been replicated since. The story of Tamriel in general and Morrowind in particular also fascinated me as the alien nature of the landscape and the internal and external politics of the time,region, and era captured my imagination in a way that other games didn't. My point is that Morrowind is an excellent game, but it can be easy to bounce off of if you didnt grow up with it and the type of game that required active engagement.
I remember when Morrowind came out. I had never heard of mods before and the idea that someone like me could customize content for the game blew my mind. Along with the fact it was the first game I felt was "Do your own adventue" and not having to follow the main campaign, I was so in love.
That's what I thought when I watched your Oblivion remake video "they should do morrowind" :D but then I thought it might lose its magic. It's so special and different... It would not be Morrowind when you just make it like a casual game for todays gamers...
While fundamentally yes, Morrowind deserved a remake sooner, Oblivion needed one. Oblivion is currently the only mainline TES game (sans Arena) without a stable, 64 bit engine. Daggerfall has Daggerfall Unity, Morrowind has Open Morrowind, and Skyrim has Skyrim Special Edition. Meanwhile, Oblivion is stuck with the crashtastic original 32-bit engine.
Remaking Morrowind would be a disaster for Morrowind's modding scene. I'd rather see Project Tamriel at least partially finished to seeing 100GB-sized Vvardenfell.
Morrowind was my 1st Elder Scrolls game and my 1st open world RPG. Gots a lot of nostalgia fee-fees for this one.
Honestly, I don't think Morrowind needs a remake more than Oblivion does. When I was young I didn't like to read now I do, so I'm pretty sure those young gamers will grow over that in time. Elden Ring has proven you don't need map makers and a cluttered UI to "help" players find their way. Mods help a lot with how the game looks. And since Morrowind seems to run better than Oblivion on modern systems despite the fact it's older, I think that proves Oblivion is in a bigger need for a remake than Morrowind is.
Morrowind has a remake. It's called OpenMW. An official remake would mean you could no longer play Tamriel Rebuilt or Project Cyrodiil, mods that add more content to base Morrowind than Oblivion + Skyrim combined. So, no thank you. I hope they never do an official remake.
I don't want Bethesda ANYWHERE near Morrowind, they would censor and destroy everything that made it amazing!
I just reinstalled Morrowind and updated it with the OpenMW engine and over one hundred mods this weekend. I haven't played it since the early 2000s. At the end of the first day in the game, a patrolling guard wandered up to me with a lit torch out. "Best go inside for the night. Only dark deeds happen after dark, outlander," he said. And I realized he had a point. The stores were closed and locked, and I had no fast travel to pass the time to the next day. I NEVER sleep in Skyrim or Oblivion unless I need to, but this dialog made me realize that I actually wanted to. It made me feel immersed. But I didn't have enough gold for a room. So I wandered into the nearest Mages Guild hall, joined the guild, and found an empty bunk in the common area. Now I have a whole new questline and a deeper connection to a faction within the game. All because a guard realistically told me to get some sleep and I couldn't fast travel. It's such a small but important detail that makes the world of Morrowind feel so much more alive.
@Twisted_Logic