@szryziz_

That "depth" we want now became Remembrance, an out of nowhere path that did not serve anything beside locking characters from existing lightcone from other path

@generalalatusfallingin

Recently, I played through the new HSR update to unlock the new area for the rewards. I remember my partner leaning over my shoulder and the following conversation took place:

Him: What game are you playing? 
Me: HSR, it’s a turn based game.
Also Me: [tapping the screen as fast as I can to skip the dialogue]
Him: [Confused] So…where’s the combat?
Me: I am trying to get through the story to reach the combat.
Him: Huh.
Me: What?
Him: It looks like more of a story based game than a turn based one.

I laughed so damn hard. It is really that simple. HSR being a “turn based game” is the biggest fucking lie. The story takes up more of the game than the actual combat. Needless to say, I stopped playing the new updates and completely lost the motivation to play it altogether.

@DigitalStarry

I play Persona 5X and while it did take some notes from Hoyoverse games I’m very glad it didn’t fall into this pitfall Star Rail seems to be in.

In P5X speed only determines your turn order in the game and doesn’t give you extra moves. So stacking speed isn’t be all end all. In fact many characters avoid getting too much speed so the support characters can go first and buff them before they go.

Beyond that there’s 3 skills per character (with the mandatory fielded MC having up to 9), navigator skills, normal attack, gun attack, ultimates (and the ability to cancel your ults), guarding, items and baton passing. So it actually has more than the bare bones amount of options for a turn based game. It made it really hard to go back to SR because of how lackluster the options are by comparison.

I dont know what SR could do now, the problems it has were kind of baked in by how the combat was designed from the getgo.

@iamLI3

good video that needs to be discussed about this game
there is another recent video someone made called "HSR is an insult to turn-based games" , which got a lot of pushback and he did make a followup vid , but yours here really identifies the issue , i'd like to see you both make response videos to eachother

i could tell in the 20 minutes i tried HSR back when it released that all of these problems were going to happen with this game based off the lack of gameplay/action commands 

and the reason i knew this is because i already know of another jrpg who has a combat system with such depth that it is still by far the best this genera has produced , and it was made all the way back on the ps2 called grandia 3

@ikyiAlter

This puts what I thought of HSR in 1.0 into words that I didn't bother formulating into words. 
That aside, you can still say HSR is not a turn based game ignoring the action value and whatnot because it doesn't have a lot of the core fundamentals of a turn based game. 

It is simply a gacha game with some turn based game elements thrown together to pretend to be a turn based game.

@sharktos

Especially the summons suffer from this. Be honest, what do they do? I feel like Agleas summon is less impactful on the battle than the lightning lord (not strength vice, of course).
It could have easily been a visual only. The summon being its own entity does nothing for the combat as a whole besides pushing new buffers

@alexfrank5331

I asked AI to critique your argument:
Lack of nuance: The author presents a binary view of turn-based games, either strictly alternating turns or completely action-oriented. They ignore the spectrum of turn-based games with varying degrees of action and player agency.
Oversimplification: The author oversimplifies the concept of turn-based games. Turn-based games can have various mechanics that influence the order of actions

@gunsgamesgadgetschannel863

I hear nothing but cope coming from you. It’s a turn based game lol.

@AdrasAdraki

I think it only gets messy when you can action advance other supports that action advance, especially for 100% aa its rather silly how much you can strip enemies of their turns.

@victorplaton2698

Hot take, hsr was only popular cuz genshin is bad, and players wanted something else, but now that it does a lot of bad decisions ppl see what truly this is :D

@gamerboi8312

Hsr only 2 years old it will get better

@fruitspunchsamurai19

Yeah it's not a turned base game it's a shit based game where everything is shit baesd from the character to story to event all the content is shit