I love how the records are changing so fast that Troy's video and Nick's video are totally different
THIS VIDEO PREDATES THE SHORTSTRATS
Timestamps: 1:18 Airship Fortress 3:47 Shy Guy Bazaar 6:25 Desert Hills 8:24 Whistlestop Summit 10:31 Mario Bros. Circuit 12:51 Wario Stadium 15:43 Bowsers Castle 18:42 Dry Bones Burnout 21:35 Toads Factory 23:55 Choco Mountain 26:13 Crown City 28:32 DK Spaceport 30:19 Koopa Troopa Beach 32:08 Peach Stadium 34:45 Moo Moo Meadows 37:17 Mario Circuit 38:30 Acorn Heights 40:44 Boo Cinema 43:13 Dandelion Depths 45:55 Cheep Cheep Falls 48:14 Faraway Oasis 50:51 Dino Dino Jungle 52:55 Great ? Block Ruins 55:14 Salty Salty Speedway 57:34 DK Pass 1:00:10 Starview Peak 1:02:43 Sky High Sundae 1:05:08 Wario Shipyard 1:08:11 Peach Beach 1:11:28 Rainbow Road No need for thanks
1:01:59 About the boost on Starview Peak: this is actually a boost that's constantly applied on this section of the track, just like the lightning on Bowser's Castle! Notice how the flames from the glider trick fade out before the blue flames show up. The blue flames are boosts applied by the track. The same thing happens on certain sections of Rainbow Road, too. Edit after watching the Rainbow Road reaction: No player input is required for the track boosts. Think of it more like anti-gravity, when a player enters the designated zone, it turns on. When they leave, it turns off.
Imagine if time trials gave you a choice between starting with three mushrooms versus starting with three feathers. Which would be more useful for certain tracks?
Some tracks have these "high speed" sections that make you drive faster, Bowser's Castle, Starview Peak and Rainbow Road all have prominent sections of this, it's not a "tech" just regular game mechanics
10 years later: Summoning salt: “here is the Mario kart world world record history”
23:40 HEY THAT'S ME
Time stamps in Alphabetical order if you are just looking for a specific track Acorn Heights – 38:31 Airship Fortress – 1:18 Boo Cinema – 40:39 Bowser’s Castle – 15:43 Cheep Cheep Falls – 45:47 Choco Mountain – 23:57 Crown City – 26:12 Dandelion Depths – 43:07 Desert Hills – 6:25 Dino Dino Jungle – 50:43 DK Pass – 57:33 DK Spaceport – 28:32 Dry Bones Burnout – 18:42 Faraway Oasis – 48:14 Great ? Block Ruins – 52:54 Koopa Troopa Beach – 30:20 Mario Bros Circuit – 10:30 Mario Circuit – 37:11 Moo Moo Meadows – 34:45 Peach Beach – 1:08:11 Peach Stadium – 32:04 Rainbow Road – 1:11:20 Salty Salty Speedway – 55:13 Shy Guy Bazaar – 3:42 Sky-High Sundae – 1:02:38 Starview Peak – 1:00:10 Toad’s Factory – 21:32 Wario Stadium – 12:45 Wario’s Galleon – 1:05:01 Whistlestop Summit – 8:15 And chronological order 1:18 Airship Fortress 3:42 Shy Guy Bazaar 6:25 Desert Hills 8:15 Whistlestop Summit 10:30 Mario Bros Circuit 12:45 Wario Stadium 15:43 Bowser’s Castle 18:42 Dry Bones Burnout 21:32 Toad’s Factory 23:57 Choco Mountain 26:12 Crown City 28:32 DK Spaceport 30:20 Koopa Troopa Beach 32:04 Peach Stadium 34:45 Moo Moo Meadows 37:11 Mario Circuit 38:31 Acorn Heights 40:39 Boo Cinema 43:07 Dandelion Depths 45:47 Cheep Cheep Falls 48:14 Faraway Oasis 50:43 Dino Dino Jungle 52:54 Great ? Block Ruins 55:13 Salty Salty Speedway 57:33 DK Pass 1:00:10 Starview Peak 1:02:38 Sky-High Sundae 1:05:01 Wario’s Galleon 1:08:11 Peach Beach 1:11:20 Rainbow Road (If there is anything missing/miss spelt/bad time code etc. Comment and I’ll change it ❤)
I know it’s only been a day, but I love the variety of characters setting records, instead of it just being a Funky/Daisy, Waluigi/Yoshi situation. Anyone can thrive in this game (so far)!!
50:17 is when Troy talks about Dino Dino Jungle, in case anyone was wondering!
Extrapolating from how different weight classes work in previous games, I think lighter characters get more of a boost from tricks so are better suited for the more technical tracks whilst the heavier characters have a higher top speed and therefore do better in the less trick heavy tracks.
I'm not seeing enough praise for it , but holy moly the new Rainbow Road is just incredible. They really said let's just combine all rainbow roads ever and just add on to it too, IT'S PERFECT !!!!
This gameplay looks like something you'd see out of a Sonic game with him flipping, drifting and bounding off rails.
It's a shame these awesome 3 lap tracks only show up 25% of the time online. Pretty interested to hear your thoughts on having no dedicated 3 lap mode in online versus.
36:08 because the max coin count in this game is double what it is in mk8dx but the overall speed boost you get is the same coins are essentially half of what they were before, and it’s also way harder to get to max, so it’s generally not worth it
Also pretty cool that light weights might be the meta, it’s all I’ve been hoping for, it looks like the maps with lots of rail riding and tricking vastly benefit lightweights too
43:20 I think the choice to make them ghosts in the record replays is smart because it doesn't let anyone steal footage and fake credit.
15:34 hey, there i am! i was wondering if i made it on the leaderboard. hopefully i can shave my time down soon haha
@TWD98