How crazy is it that video games are only like 50 years old?
Excellent Video! Some people online are claiming that gaming is dead, meanwhile I'm out here wondering how I'm going to find the time to play so many cool looking games coming out every month
Mfs who exclusively play AAA live-service games with predatory monetization complaining about how "gaming sucks nowadays" is one of the most obnoxious trends that I've ever seen on the internet.
Honestly the best part of gaming right now is the fact that SO MANY specific niches have the most talented people working incredibly hard on making the best games for THAT niche. You can have really specific interests and still be given a masterpiece tailored for you, made with love and care. Especially when you have the past 50 years of backlog to choose from.
Ah yes, War Thunder Why play predatory AAA games, when you can play predatory indie games
I think the big issue with gamer sentiment tanking is that AAA publishers have broken the unspoken social contract wherein AAA games were the place gamers came for the big, innovative and flashy experiences, while indie games were where we went to spend small amounts of money on novel experiences. Because in the 15 or so years since that unspoken contract was established, indie has evolved to be on the same level as the AAA giants while those giants have stagnated. What was once impressive because it was AAA is no longer special because I can get the same thing from an indie game (and nowadays even with a similar price tag as the bigger and more ambitious indies are often listed at $30+). This means that the only difference between the indie and AAA market anymore is the monetization and that's where I think the negative sentiment toward AAA is coming from. Indie games are now the same price, quality and sometimes even the same subject matter (ie: there are a lot of modern military shooters in the indie space now) as AAA games but with far fewer microtransactions and paywalls. Indie games in the modern day are what AAA gaming was in 2004 and you can tell the AAA industry wants to go back to being perceived the way it was in 2004 as it keeps remaking games from that era in a desperate attempt to stay relevant.
"Harvest Moon and pixel graphics" Someone didn't think that one through...
I've been watching your videos while coding maps for my current game today, and when you mentioned that the devs in Indie Game the Movie "worked so hard they forgot to eat," I was actually taken aback by your shock there. I went "wait, that's not normal?" Maybe I ought to go stretch my legs for a bit.
If it was dead, nobody would be talking about it. Just like the film industry, good stuff is just slightly harder to find now.
Hell ya brother, I do appreciate someone talking about the beautiful aspects of the gaming sphere, it’s so tiresome to only hear about all of the bad
It's not that gaming is dead - it that people these days KNOW what experiences they're after and some are so niche it's hard to cover them all. People need to expand their interests a bit and they'll find HEAPS to enjoy. There's so many games outside the popular few that are just fun for a few hours and that's awesome as we never have nothing to play
Honestly I just think of it as everyone collectively having a "better safe than sorry" mental breakdown. People are, as an illustration, traumatized by the predatory monetization explosion of AAA games, they regret not pushing back on such bs harder back then and are now compensating that by being very sensitive to anything negative coming from new games. And games doesn't exist in a vacuum either, other medium such as film are also manifesting this sentiment over the years. It's tragic but for the most part, understandable.
Your comment toward the new industry scale is an excellent point. Now, there are so many different types of games, with vastly more titles being generated now than ever before (that sit alongside older titles, which are still popular). Everyone can find their niche, and while that is great, it can lead to heavier competition. Gamer attention spans are split by such a massive amount of new/upcoming titles. Thus, people have ballooning backlogs of quality titles, let alone the sizable volume of mid/low-tier games being created. It's wild to see the progress of the field, and now that graphical fidelity is reaching (some) limits, the emphasis towards gameplay or ways to differentiate may shift moving forward. Great video. Quite enjoyed your takes on this topic.
Gaming is not dead, im just dead inside now And it's somewhat literal
If you want to make a game, consider this that indie game developers have many advantages against big companies: - You don't have a time limit other than the one you set for yourself - You can make whatever you want or dream of - You can find hundreds of free apps and tools and tutorials to make of your idea a reality - If you make it with an indie game, you REALLY make it because there's a lot of money in this media and new/cool indie games can get very popular, very fast - If you fail, you can always learn a lot and iterate with mostly only time lost, and your next game may be a hit - you can try your luck with a very simple and attainable idea, vampire survivors with its fun simple mechanics and pixel graphics sold over 2 million units on its first month There is no good reason not to try
Survivalship bias probably plays a huge role with every "it was better in the past" take. People tend to forget just how much trash shovelware came out in the early 2000s
Whats this? A positive video on Youtube in a sea of endless negativity on this site? Never thought I’d see the day
It is amazing how precise on your words you can be. Straight to the point, no sudden loud scream, just a well built argument in a simple video format. Amazing job, dude!
The cool thing about modern gaming is we're in an era where "dead genres" keep reappearing, imsims, traditional rpgs, survival horror, and so on are being made. Sure AAA is in a terrible place but it was headed this direction for years. but AA and indie? never better. PC gaming is bigger than console gaming now too. which is absolutely bonkers to me. PC gaming nearly died 20 years ago, and now it's stronger then ever.
@Lextorias